|
Textures
settings
First of all we're gonna setup the
textures.the effect only use ONE material.just do
as shown on the pictures below:
 
|
Objects
settings
Only a cylinder with a small radius
will do fine, for example a radius of 1 unit with
a height of 3000 units.
Very important: go to EDIT/Properties and
enter a specific G-Buffer Object Channel (Object
ID).
|
|
Primary phaser
settings
LENS EFFECT GLOW
GRADIENT :
radial colur : 252/184/0 at both ends
PREFERENCES :
size : 1
color : gradient
PROPERTIES:
Effect ID:
set to the same effect ID that's in the main
phaser texture.
|
Secondary phaser
settings
LENS EFFECT GLOW
GRADIENT :
no particular settings
PREFERENCES :
size : 1
color : user [ 248/169/0] intensity : 1,0
PROPERTIES:
Object ID:
set to the cylinder's object ID
INFERNO :
click red/green/blue
gaseous, seed 4000
quality: 3
|